Video games: one of the most profitable and powerful forms of entertainment
The video game industry is experiencing one of the most thriving times in its history: it generates billions of dollars around the world and becomes one of the most profitable and productive forms of entertainment.
A little man with a mustache chasing a mushroom grows in size, a hedgehog that works faster than light, a gorilla that runs in continuation barrels in the air, a green beast that emanates electricity that runs the wizard of a burnt skull and an archaeologist all tilts to denti.Queste brief descriptions relate to some of the most famous video game stars of all time: Super Mario Bros., Sonic, Donkey Kong, Blanka in Street Fighter, Shang Tsung in Mortal Kombat and Lara Croft in Tomb Raider, and the list is endless: The Legend of Zelda, Prince of Persia, Crash Bandicoot and Rayman. There are so many of them that we need hundreds of pages just to name them.
According to expert estimates
Year after year, the video game industry is not only consolidating, but also gaining recognition as a global entertainment industry.
In 2015, sales amounted to USD 91.8 billion, which in 2016 increased to USD 99.6 billion, according to Newzoo, a leading source on the market.
According to expert estimates, sales will reach USD 106.5 billion by the end of this year. These data underline the profitability of the ‚completely sustainable’ sector, which is able to overcome any limitations, break the boundary and expand the catchment area from day to day. .
„The industry has grown beyond any boundaries inspired by popular culture figures, presenting stories in cinemas and even dreaming of participating in the Olympics,” said Mauricio Arroyave Panesso, a senior editor on the internet specializing in Akihabara Blues.
In 2015, the entertainment industry earned $ 38.3 billion from the film industry, according to the American Film Association, and in 2014, $ 15 billion from the music industry, according to the „International Federation of the Phonographic Industry.
According to the Global Videogames Market report, 106.5 billion dollars in collections expected in 2017 is not a joke. Video game command!
Between culture and fun
Over 25 million Italians are in a sense the creators of video games. About 50% of the population lives on different levels of the world of games. And if it is easy to imagine that the highest concentration of players falls in the age group of 14 to 24 years, it is surprising to see that the second place is an adult population, that from 34 to 44 years, representing 18.1% of Italian players. Even business data gives us a growing sector (+ 6.9%), able to touch, in 2015, one billion euros of turnover.
It is an event organized by the Enterprise Q-Social Academy in cooperation with AESVI (Italian Videogame Developers Association of Publishers).
For five days, institutions, large industry and consumers will meet to entertain, but also to discuss and raise awareness of the role that this world has for the Italian economy, showing video games in their role as a cultural tool 360 ° can conduct dialogue concerning art, pedagogy, IT, education and economic development.
Between culture and fun.