We believe that lessons and laboratory together practical approach

The Digital Bros Game Academy courses are designed to train students starting from the basics of each subject. No previous experience is necessary, but it is important that students show real talent for the chosen field of study, combined with a strong passion for video games.

And „required a high creative and artistic ability to run Artist & 2D / 3D Animator, a good knowledge of mathematics and logic to the course of game programmer and the best creative talent, organizational, written and oral communication and synthesis for the course of Game Designer. Last but not least, even if the lessons are in Italian, it is very important to know English.

Creative and artistic ability to run Artist & 2D / 3D Animator

All courses take the approach to learning through learning. Practice, exercises and project implementation are the basis for classroom and laboratory lectures.

We believe that lessons and laboratory together practical approach, Core Trainer (teachers) who are professionals, seminars and workshops conducted by our guest coach, give a strong impulse and speed up the formation of our students, enabling them to learn the craft of a computer game producer and work successfully in the industry.

The start of the 2016-2017 courses is scheduled for March 1; the duration of each course is 12 months.

Each course is divided into lessons of varying complexity and duration. It is very important to take into account that the student is obliged to take out of school hours on their own projects to deepen what is being researched and apply the basics acquired in practice.

Creative and artistic ability to run Artist & 2D / 3D Animator

Therefore, the school is open to students also on afternoon afternoons and on other working days.

It is also required to attend seminars and workshops that will take place in class during the year

We believe that the combination of classroom lessons, active participation in seminars and workshops, practical application in laboratory hours, personal commitment and determination of each student are key elements for successful completion of the course. In fact, we wanted to concentrate 2 years in a year – including lessons, laboratory work and events.

The didactic approach is closely related to the practice, enabling the student to „build” and develop own projects and create a portfolio of tasks that facilitate their integration into the world of work.

It is also required to attend seminars and workshops that will take place in class during the yearThe significant difference between Digital Bros Game Academy courses and the courses of most other training schools is represented by the strong integration of the Academy with the world of work, with Digital Bros Group companies and the opportunity to acquire the skills needed to enter the developmental study along the path as a younger resource.

At the end of the academic year all school partners (including companies from the Digital Bros Group) will have the opportunity to assess students and analyze their portfolio of projects completed during the study year in order to assess the possibility of entering the company in the form of employment, internships, cooperation or internships in Italy or abroad.

For example, an internship at the DR Studios development studio in Milton Keynes in the United Kingdom and Pipeworks in Eugene, Oregon – USA will be offered to the most deserved.

Do you have a successful case to tell?

Do you have a successful case to tell? A particularly brilliant student, very successful project …

At the first lessons of the Game Design course at DBGA, you will learn how to use Construct 2, a tool that allows you to create simple prototypes of video games relatively quickly. After learning the basics of using the tool, the guys were busy designing and implementing their own free composition design, with the only limitation to keeping the game usable on one screen.

Do you have a successful case to tell?

The results were very diverse and surprising, so much so that three projects were noticed by Digital Bros, who showed interest in working with children to further improve their projects and eventually bring them to the market. Just six months to school, three boys from scratch will see the chance to see their first product officially released and work hard to achieve this goal.

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